Home | Download | Discussion | Help | Site Map | New Posts | Sign in

Latest Site News

Nysha's New Creators for November - posted on 1st Dec 2017 at 10:00 AM
Replies: 5 (Who?), Viewed: 6376 times.
Mad Poster
Original Poster
#1 Old 24th Feb 2017 at 7:01 AM
Default No more blurry textures in BodyShop!
So here I am, reinstalling TS2 a few days ago, but on a brand new computer..meaning a brand new Graphic card. While creating is a pleasure...having BodyShop not rendering my textures properly is quite annoying.
I stumbled on this thread yesterday. I had yet to notice the issue, but am I happy now.
@labellavienna also posted a link to a BodyShop texture fix. So since tonight, I decided to recolor a mesh of mine, and of course, saw the monstrosity...I gave this a try.
One problem though, editing the Graphics Rules.sgr in M&G does nothing...While it is fixing many other graphical annoyances such as..screen resolution stuck at 800x600, or sim's shadows etc, the BodyShop we use is not in M&G but in Apartment life, for most of us.
So I gave this a try, and copied the edited Graphics Rules.sgr I just did, following the bodyshop texture fix tut, and replace the one in AL's tsdata/res/csconfig, as well.
Voilà!
Body Shop reads the Graphics Rules.sgr that sits in the same EP folder, so whatever one you are using needs its own Graphics Rules.sgr edited.

I am posting this here, because the first thread I linked is a bit old....But I think some might find this minor yet crucial detail, useful.

Je mange des girafes et je parle aussi français !...surtout :0)
Advertisement
Forum Resident
#2 Old 24th Feb 2017 at 3:49 PM
Quote:
Originally Posted by Rosebine
So here I am, reinstalling TS2 a few days ago, but on a brand new computer..meaning a brand new Graphic card. While creating is a pleasure...having BodyShop not rendering my textures properly is quite annoying.
I stumbled on this thread yesterday. I had yet to notice the issue, but am I happy now.
@labellavienna also posted a link to a BodyShop texture fix. So since tonight, I decided to recolor a mesh of mine, and of course, saw the monstrosity...I gave this a try.
One problem though, editing the Graphics Rules.sgr in M&G does nothing...While it is fixing many other graphical annoyances such as..screen resolution stuck at 800x600, or sim's shadows etc, the BodyShop we use is not in M&G but in Apartment life, for most of us.
So I gave this a try, and copied the edited Graphics Rules.sgr I just did, following the bodyshop texture fix tut, and replace the one in AL's tsdata/res/csconfig, as well.
Voilà!
Body Shop reads the Graphics Rules.sgr that sits in the same EP folder, so whatever one you are using needs its own Graphics Rules.sgr edited.

I am posting this here, because the first thread I linked is a bit old....But I think some might find this minor yet crucial detail, useful.
I tried this here and it solved all my graphic problems and as to the bodyshop well I had to edit the last ep's bodyshop which was apartment life in my case.
Mad Poster
Original Poster
#3 Old 24th Feb 2017 at 6:31 PM
Quote:
Originally Posted by telefen
I tried this here and it solved all my graphic problems and as to the bodyshop well I had to edit the last ep's bodyshop which was apartment life in my case.

Yes, as I mentioned in my post, our Body Shop is in AL. if we own all games

Je mange des girafes et je parle aussi français !...surtout :0)
Field Researcher
#4 Old 2nd Dec 2017 at 9:16 AM
Since this is still on the first page I'm taking a chance that continuing is better than a new thread...

Basically my quesion is, "Why does BodyShop hate me?" I have edited the GraphicsRules.sgr files in both AL and M&G, just to cover my bases, and I have tried opening the .package file in SimPE and importing. But I'm still winding up with the kind of pixel-blown nonsense that is the photo attached. Didn't have this problem on previous uploads, but those didn't have crisp/angled details like this logo. I'm trying not to beat myself up too hard about the wonky neckline, given the state of the Maxis original (green), but I've never been able to crack this jacked up texture nut.

I'm open to and grateful for any suggestions!
Screenshots
Turquoise Dragon
staff: moderator
#5 Old 5th Dec 2017 at 2:44 AM
ok that is a common problem, do you do the build dxt trick in SimPE for the texture? I HATE when it pixellates like that! I believe it is also a base game mesh correct? the neckline is weird anyway on that one.
Field Researcher
#6 Old 5th Dec 2017 at 4:25 AM Last edited by Liz : 5th Dec 2017 at 5:42 AM.
I totally forgot to try the build dxt, thanks! Will definitely give that a shot. Yeah, it's the base mesh, so the neckline is doomed to a certain degree of fug, but I just know I've got to be able to do better than that picture. >_<

EDIT: Guh, wait, no. I did try that. Looked even worse. Thanks for the suggestion, though!
Back to top