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NPC Control (Notice 27.05.2018)

by Paulson Posted 20th Dec 2017 at 9:49 PM - Updated Yesterday at 2:03 PM by Paulson
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Notice 27.05.2018:
Current mod version (1.1.3) is compatible with the latest game update: 5/24/2018 - PC / Mac

Updated to version 1.1.3 17.05.2018:
Fixed a bug with chalet ghosts.

Mod description
Mod prevents the creation of new NPCs, forcing the game to use the sims already created. With the default settings, only homeless unplayed sims are used.

To see and change the settings, at the command prompt, type

To change the settings, at the command prompt, type without the parentheses
npcc.settings {command} {value}

For example,
npcc.settings useonlyhomeless 0

Or through the file npcc.cfg, which creates immediately after starting the game in the folder where the mod is installed. It can be edited in Notepad or Notepad ++ (TextEdit on Mac).

Description of the commands:
{DisableShifts} - disable work shifts. The setting affects bars in all cities. So one bartender will work all day (In the game, by default, there are three work shifts 6: 00-14: 00, 14: 00-22: 00, 22: 00-6: 00, on which three bartenders are appointed).
{DisableUseOnlyHomelessForNormalCareer} - disable only the homeless Sims for careers detective / scientist / doctor (i.e. when {1} uses all sims, {0} only homeless are used).
{DoNotGenerateAliens} - do not generate disguised aliens; controls aliens in the bar and their world.
{DoNotGenerateBears} - do not generate bears.
{DoNotGeneratePetWalkersAndHomelessPets} - does not generate pet walkers and homeless pets, it also controls the ghosts of pets generated in the pets cemetery.
{DoNotGenerateSickPets} - do not generate sick animals (no new animals will be created for vet clinics, but existing ones will be taken).
{DoNotGenerateTragicClown} - do not generate a Tragic Clown.
{DoNotGenerateVampiresWalkBy} - does not generate vampire passers-by.
{NumberOfBarflies} - the number of barflies. The setting works for all bars in all cities.
{NumberOfJungleMarketplaceCraftVendors} - the number of vendors at the jungle market.
{NumberOfJungleMarketplaceNativeCustomers} - the number of native customers at the jungle market.
{NumberOfJungleMarketplaceTourists} - the number of tourists at the jungle market. At the moment, the amount (number of native customers and tourists at the market) is set rigidly, but the ratio of these categories can vary.
{NumberOfMuseumPatronsNative} - the number of native patrons in the museum.
{NumberOfMuseumPatronsTourist} - the number of tourists in the museum. At the moment the amount (number of native and tourist patrons in museum) is set rigidly, but the ratio of these categories can vary.
{UseOnlyHomeless} - use only the homeless.
{UseOnlyUnplayedHouseholds} - use only unplayed households.
{UseOnlyUnplayedHouseholdsPets} - use pets only from unplayed households.

where the value 1 - use the command, 0 - do not use

When you change the settings, you need to reenter the lot.

Unzip and place .ts4script file into your Mods folder or one level below that e.g. Mods\NPCC.
Script mods must be enabled in your game options for this mod to work properly.

If you like my mods, please, support me. Thank you.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
npcc_v1.1.3.zip 8.3 KB 1,094 17th May 2018
308 Thanks Say Thanks
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use 7zip (recommended), WinRAR (Windows) or Stuffit (OS X) to extract the file(s) from the .rar or .zip file(s). OS X also has a built-in utility for that (just rightclick).

3. Unzip and place .ts4script file into your Mods folder or one level below that e.g. Mods\NPCC.
Ensure that script mods are enabled in game settings.

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Expansion/Stuff packs required:
Sims 4

Built with Game Version:

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Type: Other

Tags: #npc control