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Picked upload! Working Alarm Clocks

by scumbumbo Posted 27th Jan 2016 at 6:58 PM - Updated 22nd Jun 2018 at 1:15 AM by scumbumbo : Minor update for June 19 game patch
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Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Updated 06-21-2018 --- Minor fixes to a bunch of things; however, upgrading the mod should not be required at this time if you have a previous version.

Note (Dec. 28, 2017) - I released a bugfix today which fixes the issue of Sims awoken by a loud noise not reacting with their fingers to their ears. See Bugfixes - It's a Crying Shame if you are interested in having this fixed in your game.

Description

While designing a new bedroom for some recently aged up twins, I started thinking the larger family might require more preparation time in the morning for the kids to make it to school on time. I had already written the Wakeup Early mod, which works well still (amazingly), but wouldn't it be nice to have actual alarm clocks? So I went on a search to find some, but the only alarm clocks I actually found were some static decorative alarm clocks. Elias943 had done a wonderful job on these TS2 to TS4 conversions, and I thought it was a shame that they didn't actually function. So I set to work looking at how it could be done.

The result was a new set of tuning which actually enables the clocks to wake up sims at the set time. With Elias943's gracious permission, I have included all three of his most excellent conversions modified to use this new tuning. These clocks are available for purchase in the bedroom and electronics/miscellaneous categories: the IKEA PS Clock, CyberChronometer Alarm Clock, and the Get Up! Alarm Clock. The last one being a wind-up alarm clock has the additional feature that it doesn't require power to operate, so your sims can't wake up late just because the power got turned off during the night!

Once placed, simply click the clock and choose what hour you want the alarm to ring. Any sims in that room will wake up to the loud noise of the alarm at the selected time. The alarm time is of course retained once set, so simply set once and forget it. You can always change the alarm, or turn it off as well.

ReubenHood's Sleep All Night mod is a highly recommended companion mod for these clocks. This mod will ensure that your sims don't wake up too early and will get up when you want them to. Since ReubenHood hasn't been around for a while, I have checked and used his mod and it is still functioning perfectly as of the January 7, 2016 game patch.

Compatibility and Installation

Please Note - These clocks will conflict with Elias943's original conversions. So if you have previously downloaded his clocks, you should remove the alarmclock1, alarmclock2 and alarmclock3 packages from your mods folder. Any clocks you have already placed as decoration will be upgraded to functional after installing this new package.

This mod was created using The Sims 4 1.44.77.1020 (June 19, 2018), and may not be compatible with earlier versions of the game.

To install simply unzip the package from the download into your mods folder. It can be placed in a subfolder if you wish to organize things neatly. Again, be sure to remove Elias943's original alarm clocks if you install this.

There is also a "Separated" zip file, which contains the base mod and each of the three clocks in separate package files. You must install the base mod package, and at least one of the clocks. If you want to install all three clocks, just use the main zip file which contains everything in one package file.


Additional Credits
  • Elias943 for his excellent TS2 to TS4 alarm clock conversions.
  • Kuree and all the others at Sims4Group who have put together the S4PE tool.
  • Velocitygrass for the Sims4Data tool.
  • Translators:
    • Chinese by Egureh
    • German by HerrSims
    • Italian by Ele88

This is a multi-part download:


Use only one of the downloads below. The "Separated" zip file contains the base mod and each clock as a separate package file, while the other zip file contains everything in one package.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
WorkingAlarmClocks.zip | Description: Three Functional Alarm Clocks 785.1 KB 45,368 22nd Jun 2018
WorkingAlarmClocks_Separated.zip | Description: Base Mod + Three Functional Alarm Clocks as separate files 779.7 KB 22,029 22nd Jun 2018
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
No Extraction Required (Script Mods):
1. Cut and paste the .zip file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Script mods need to be placed directly in \Mods or one level below that (e.g. \Mods\Scripts) – sub-folders nested any deeper won’t work.
Extraction Required (Everything Else):
1. Use WinRAR (Windows) to extract the .package file(s) from the .rar or .zip file(s).
2. Cut and paste the .package file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\


Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
Page 4 of 5
104 Comments / Replies (Who?) - 58 Feedback Posts, 43 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Test Subject
THANKS POST
#76 Old 14th Dec 2017 at 5:41 AM
Thanks friendo! :D
Test Subject
THANKS POST
#77 Old 27th Dec 2017 at 10:13 PM
amazing mod :)
Theorist
Original Poster
#78 Old 28th Dec 2017 at 11:40 PM
Quote:
Originally Posted by scumbumbo
Yup, should be working fine. The only real thing I've noticed is that Sims that get woken up don't act like they're annoyed by the sound, but it does wake them up.

I've uploaded a set of bugfixes, one of which addresses this issue. See Bugfixes - It's a Crying Shame if you wish to have this bug fixed in your game.
Field Researcher
THANKS POST
#79 Old 3rd Jan 2018 at 5:57 PM
Thanks a lot for this!
Test Subject
#80 Old 5th Jan 2018 at 9:04 PM
So, I've noticed that for some reason the "admire new possession" option is available for the alarm clocks to sims who aren't Materialistic. Obviously not that big of a deal but I thought I'd make it known.
Test Subject
THANKS POST
#81 Old 8th Jan 2018 at 3:51 PM
What a great idea! This is the first thing I've missed when I placed a clock. To make it even more useful it woud be great to be able to select 2, 4 or 6 hours before work / school time instead of a fixed time a day.
Lab Assistant
#82 Old 23rd Feb 2018 at 8:30 PM
Does this need to be updated for the "Jungle Adventures" pre-patch?
Theorist
Original Poster
#83 Old 25th Feb 2018 at 10:28 PM
I've tested the mod and it should not need changes for the latest game update.
Lab Assistant
#84 Old 28th Feb 2018 at 9:05 PM
Quote:
Originally Posted by scumbumbo
I've tested the mod and it should not need changes for the latest game update.

Thanks! However, I just read this over at the Comments for SimmyTheSim's/duderocks's Simulation Lag Fix :
Quote:
Originally Posted by zaceitorius
it looks like you LE was at least partially caused by Scumbumbo's alarm clocks, try taking them out and see if the LE persists, let me know
Quote:
Originally Posted by Athena Apollos
This mod does not work as well after the 1.40 patch; I notice that the game lags more - especially during active careers and events. Using weerbesu's UI Cheats Extension to cancel expiring buffs does help. Additionally, sometimes it throws LEs. Here is the LE: https://pastebin.com/sm3Q7KtZ

However, my game still performs better with your mod than without it. You should take a look at the changes EA made with the 1.40 patch and see what needs to be tweaked in Sim Lag Fix. I <3 this mod and this mod makes playing my game with over 20GB of mods and CC possible. Thanks for taking it over and keeping up with it!!!

What do you think? Outdated version of your mod on Athena's end? Or what?
Theorist
Original Poster
#85 Old 1st Mar 2018 at 4:13 AM
Quote:
Originally Posted by Starry Might
Thanks! However, I just read this over at the Comments for SimmyTheSim's/duderocks's Simulation Lag Fix

Thanks for that, I've been trying to get a copy of that LE and no one on Discord seemed to know where it was. That may help me to track down the issue. Athena notified me that it seems that pets will sometimes choose to look at the alarm clocks autonomously and that throws that exception.

Other than that, the mod still should work perfectly fine and now maybe I can figure out how to fix this issue.

ETA - This LE looks strikingly similar to one I had in another mod - will have to check on what I did to fix that one as I don't remember 100%, but at least it's a lead.
Lab Assistant
#86 Old 1st Mar 2018 at 2:18 PM
Quote:
Originally Posted by scumbumbo
Thanks for that, I've been trying to get a copy of that LE and no one on Discord seemed to know where it was. That may help me to track down the issue. Athena notified me that it seems that pets will sometimes choose to look at the alarm clocks autonomously and that throws that exception.

Other than that, the mod still should work perfectly fine and now maybe I can figure out how to fix this issue.

ETA - This LE looks strikingly similar to one I had in another mod - will have to check on what I did to fix that one as I don't remember 100%, but at least it's a lead.

I was reading the comments for Simulator Lag Fix, and saw this new post from Athena Apollos:
Quote:
Originally Posted by Athena Apollos
Scumbumbo's Alarm Clocks lack a focus bone for pets, so I just locked all the bedroom doors with alarm clocks for pets with LittleMsSam's Door Lock Mod. After I did that, the LE didn't pop anymore. I have done this for most of the rooms in my house that have objects that lack a focus bone for pets. I also find it annoying that my pets just sit and stare at the toilet for no apparent reason...


EDIT: Oops, you already mentioned that! Sorry.
Lab Assistant
#87 Old 2nd Mar 2018 at 2:34 PM
Thanks for updating this! (*DOWNLOADS*)

~*~ Star light, star bright, I am Starry Might! ~*~
Lab Assistant
THANKS POST
#88 Old 4th Mar 2018 at 8:55 AM
i like this mod so much thanks!!!
Lab Assistant
#89 Old 9th Mar 2018 at 12:26 AM
Does this still work with the latest patch?

~*~ Star light, star bright, I am Starry Might! ~*~
Test Subject
THANKS POST
#90 Old 11th Mar 2018 at 9:46 PM
Thank u 4 solving some of my Problems - erm without you knowing that. :D Okay, next try: Thanx 4 creating Alarm clox that help me getting my f...ine sims outa them beds in time! I mean, before recognizing that it's too late 4 going to work. :)
Lab Assistant
#91 Old 22nd Mar 2018 at 8:05 PM Last edited by Starry Might : 24th Mar 2018 at 3:07 PM.
Does this still work with the recent bug fix patch?

UPDATE (03-24-2018): I personally confirmed yesterday that it still does. :D

~*~ Star light, star bright, I am Starry Might! ~*~
Test Subject
THANKS POST
#92 Old 31st Mar 2018 at 5:24 PM
Thank you ScumBumbo, EA should employ you to fix their game...you're doing a better job than them!
Lab Assistant
#93 Old 3rd Apr 2018 at 4:14 AM Last edited by lemememeringue : 3rd Apr 2018 at 3:40 PM.
this mod's great! I added sound so I could use it to keep track of time in-game ^-^
[edit: removed code blocks as they weren't showing up??]
Theorist
Original Poster
#94 Old 3rd Apr 2018 at 10:04 AM
Quote:
Originally Posted by lemememeringue
this mod's great! I added sound so I could use it to keep track of time in-game ^-^

I never found what I considered a good sound effect to use and not getting any answers from EA on how to create our own effects the alarms have remained soundless. I'll have to give that one you mention a try and see how it sounds. Thanks
Lab Assistant
#95 Old 18th Apr 2018 at 2:04 AM
Is this compatible with today's bug fix patch?

~*~ Star light, star bright, I am Starry Might! ~*~
Theorist
Original Poster
#96 Old 24th Apr 2018 at 9:47 PM
Quote:
Originally Posted by Starry Might
Is this compatible with today's bug fix patch?

Yes, it's working fine.
Lab Assistant
#97 Old 28th Apr 2018 at 2:20 PM
Quote:
Originally Posted by scumbumbo
Yes, it's working fine.

I confirmed this for myself when I finally patched my game the other day. Thanks, though!

~*~ Star light, star bright, I am Starry Might! ~*~
Lab Assistant
#98 Old 24th May 2018 at 10:22 PM Last edited by Starry Might : 1st Jun 2018 at 10:45 PM.
Me again. Does this still work with the May 24th patch?

UPDATE (June 1st, 2018): It does. :D

~*~ Star light, star bright, I am Starry Might! ~*~
Test Subject
THANKS POST
#99 Old 2nd Jun 2018 at 5:29 AM
Perfect description page and download page that contains every information, kudos!
Test Subject
#100 Old 8th Jun 2018 at 8:54 PM
I've downloaded the mod but my alarm doesn't even ring? Is there any way that I can fix this problem?
Page 4 of 5

Expansion/Stuff packs required:
Sims 4

104 Comments / replies (Who?)

17 Feedback Posts
8 Thanks Posts

67,430 Downloads

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Type: Other

Tags: #alarm, #clock